11/4/2023 0 Comments Prison architectviewtopic.phpt428![]() The thumbnail is shown in the mods menu when the mod is selected These mod folders need to contain a data folder and a manifest.txt file, as well as an optional thumbnail.png. ![]() Each mod has its own subdirectory, with the folder layout shown: All mods are held in the /mods/ subfolder within the PA save data folder Here are some instructions on how to make your mod compatible with the new official Prison Architect modding system. Broadly speaking we have kept things the same - you simply override the files in /data/ that you want to mod, but you should now include a manifest.txt and a thumbnail image to go with your mod. There are a few steps to follow to prepare existing mods for our new system. You will be able to run multiple mods simultaneously, eg a translation to German, a new sprite bank and a new Grants mod could all be run at once with this new system. Mods will be stored in the users savefolder/mods/, and users will be able to activate and deactivate mods from an in-game window. ![]() We are hard at work on a new system to better support mods to the game, due for release in an upcoming Alpha.
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